20 years ago today, part 11: Gamifying information in virtual and augmented realities

This post is a continuation of a series of reminiscences and predictions on all things
information management, to celebrate 20 years of Metataxis.

Virtual reality and augmented reality will become mainstream for accessing information (think Minority Report). This will be part of the rise of wearable tech (funky glasses all round). Why modern gaming interfaces have not yet been used to access information has always surprised me. But given that people still use network drives, maybe not so surprising